Unalligned: Open
2nd Imperium: Metropolis (form. Barthi)
Pacifist: McMonkey (form. Civilionaut)
Pirate Union: McMonkey
Rebel Alliance: Prof. Garfield (form. Cupcoffee)
Galactic Empire: Ingvar
Corporate SA: Cobra
Get the scenario here and read through the manual provided for both an introduction of the scenario as well as useful information.
House rules:
No tech trading or stealing.
No bribing of planets or units.
No ship chaining.
No rehoming of trade units.
The Pirate Union have two unique units that they may not disband (the shuttle and the shipyard).
You are encouraged to rename all the planets that have a "X01 base" name. (Do not rename the planets that have proper names as some of them have events attached to them.
This website has a lot of star wars planet names if you need it. http://starwars.wikia.com/wiki/Planets
The three major powers (rebels and imperials) can not trade with each other or have any negotiations, only war between them. (Once the Pacifists get the YZV events they will also be considered a major power with the same diplomatic restrictions.)
This does not apply to the minor powers and they are free to form alliances and deals with both the major and minor powers.
We will begin the game once we have players for the three major powers, but those who want to can always jump in as one of the minor powers after the game starts.